Our Graphic Novels collection is located in The Grove at the Brockton campus library. Not sure what you want to read? This guide has some suggestions for graphic novels based on your interests. Library staff is happy to assist with finding books.
About Graphic Novels
Encyclopedia of Comic Books and Graphic Novels by M. Keith Booker (Editor)The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics--plus a small selection of influential Japanese and European works available in English--with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material. Includes over 330 entries on comic books and their creators Presents the work of 80 contributors--accomplished academics and librarians who are also fans of comic books and graphic novels Offers selected bibliographic listings with the entries Provides a comprehensive index of artists, writers, works, characters, genres, and themes
Graphic Subjects by Michael A. ChaneySome of the most noteworthy graphic novels and comic books of recent years have been entirely autobiographical. In Graphic Subjects, Michael A. Chaney brings together a lively mix of scholars to examine the use of autobiography within graphic novels, including such critically acclaimed examples as Art Spiegelman's Maus, David Beauchard's Epileptic, Marjane Satrapi's Persepolis, Alan Moore's Watchmen, and Gene Yang's American Born Chinese. These essays, accompanied by visual examples, illuminate the new horizons that illustrated autobiographical narrative creates. The volume highlights the ways that graphic novelists and literary cartoonists have incorporated history, experience, and life stories into their work. The result is a challenging and innovative collection that reveals the combined power of autobiography and the graphic novel.
Comic Book Women by Peyton Brunet; Blair Davis; Trina Robbins (Introduction by)A revisionist history of women's pivotal roles as creators of and characters in comic books. The history of comics has centered almost exclusively on men. Comics historians largely describe the medium as one built by men telling tales about male protagonists, neglecting the many ways in which women fought for legitimacy on the page and in publishers' studios. Despite this male-dominated focus, women played vital roles in the early history of comics. The story of how comic books were born and how they evolved changes dramatically when women like June Tarpé Mills and Lily Renée are placed at the center rather than at the margins of this history, and when characters such as the Black Cat, Patsy Walker, and Señorita Rio are analyzed. Comic Book Women offers a feminist history of the golden age of comics, revising our understanding of how numerous genres emerged and upending narratives of how male auteurs built their careers. Considering issues of race, gender, and sexuality, the authors examine crime, horror, jungle, romance, science fiction, superhero, and Western comics to unpack the cultural and industrial consequences of how women were represented across a wide range of titles by publishers like DC, Timely, Fiction House, and others. This revisionist history reclaims the forgotten work done by women in the comics industry and reinserts female creators and characters into the canon of comics history.
In this bilingual, inventive, and heartfelt debut, graphic novel talent Christine Suggs explores a trip they took to Mexico to visit family, embracing and rebelling against their heritage and finding a sense of belonging.
Old Man Logan is dying. His healing factor is depleted, and his search for a cure has led to nothing but dead ends. Can Logan take his last breath in peace? Not if Mysterio has anything to say about it! The villain means to set in motion the massacre of the X-Men that kicked off Old Man Logan's apocalyptic future timeline. But is someone pulling Mysterio's strings? The master of illusion's new benefactors will surprise you! During the time Logan spent in the Marvel Universe, the future world he left behind unraveled even further. Now that he has returned home, prepare for one of the most savage rivalries in comics to be renewed in bloody fashion! The end draws near, but Logan still has
unfinished business to take care of!
Thien's first memory isn't a sight or a sound. It's the sweetness of watermelon and the saltiness of fish. It's the taste of the foods he ate while adrift at sea as his family fled Vietnam. After the Pham family arrives at a refugee camp in Thailand, they struggle to survive. Things don't get much easier once they resettle in California. And through each chapter of their lives, food takes on a new meaning. Strawberries come to signify struggle as Thien's mom and dad look for work. Potato chips are an indulgence that bring Thien so much joy that they become a necessity. Behind every cut of steak and inside every croissant lies a story. And for Thien Pham, that story is about a search-- for belonging, for happiness, for the American dream.
Spring Break, 2009: Five days, three friends, and one big city. Over the course of a much-anticipated trip to New York, an unexpected fling blossoms between casual acquaintances and throws a long-term friendship off-balance. Emotional tensions vibrate wildly against the resplendently illustrated backdrop of the city, capturing a spontaneous queer romance in all of its fledgling glory. Slick attention to the details of a bustling, intimidating metropolis are softened with a palette of muted pastels, as though seen through the eyes of first-time travelers. The awe, wonder, and occasional stumble along the way come to life with stunning accuracy.
Edson Arantes do Nascimento, known to his schoolmates as Pelé, grew up in poverty in the Sao Paulo region of Brazil. He was too poor to afford a real soccer ball, so he played with a ball of newspaper tied together with string. Yet he dominated the youth leagues and signed his first professional soccer contract at the age of fifteen. Within two years he was celebrated internationally, when he led Brazil to victory at the world cup. Known by his fans as "O Rei" (The King), Pelé is widely regarded as the greatest soccer player of all time. But he's more than just an athlete: he also traveled the world as goodwill ambassador for UNICEF. Pelé is the living symbol of a sport he dubbed "the beautiful game"--a game that brings people together regardless of race or nationality. In the graphic novel Pele: The King of Soccer, Eddy Simon and Vincent Brascaglia beautifully depict Pele's rise from the slums of Brazil to the national stage.
The complete American Gods comic series, adapted by comics legend P. Craig Russell from the award-winning novel by Neil Gaiman, in an affordable omnibus edition. Shadow Moon, fresh out of jail, finds his wife dead, his life in shambles, and nowhere to turn. But a chance meeting with the mysterious Mr. Wednesday thrusts him into the center of a conflict between new and old gods, where the future of human and divine life is at stake.